I'm with Mark--thanks a ton for this coverage! Whoa.
I wonder if they have anything like this in Minneapolis or the surrounding area?
As to Darrell and the 2600 port stuff, I'd say it's really no wonder we're able to make better ports now than then. There are so many changed factors--no time crunch, no trade secrets--plus the advantage of using modern dev tools (when feasible) and resting on the shoulders of giants, so to speak. I'm not trying to reduce Darrell's achievements in any way (I'm sure they're fantastic), but just saying it's not always fair to blame the legacy programmers for a shoddy port. If researching the history of things like E.T. and Atari Pac-Man have shown me, those programmers were very seldom in anything like an ideal situation. (It's not like we're talking about lazy or incompetent programmers here, at least for the most part.) :P
I'm with Mark--thanks a ton for this coverage! Whoa.
I wonder if they have anything like this in Minneapolis or the surrounding area?
As to Darrell and the 2600 port stuff, I'd say it's really no wonder we're able to make better ports now than then. There are so many changed factors--no time crunch, no trade secrets--plus the advantage of using modern dev tools (when feasible) and resting on the shoulders of giants, so to speak. I'm not trying to reduce Darrell's achievements in any way (I'm sure they're fantastic), but just saying it's not always fair to blame the legacy programmers for a shoddy port. If researching the history of things like E.T. and Atari Pac-Man have shown me, those programmers were very seldom in anything like an ideal situation. (It's not like we're talking about lazy or incompetent programmers here, at least for the most part.) :P
I want to go !
Matt Barton, Managing Editor
Location: St. Cloud, Minnesota, USA
Email: matt@armchairarcade.com