I spent a great deal of time playing "Starcraft" back in the day. Never completed it, but I had fun.
The problem with RTS games I have is that THEY ALL SEEM TO BE THE SAME. A different graphics set and plot, maybe, but I quickly grew tired of the genre. Which is weird, because I still enjoy FPS games and other "generic" genres.
One great thing about Starcraft (and as a consequence, every other RTS) is the feeling of "I better have everything in place, quick, before the enemy attacks." There's the suspense of not knowing what the enemy is up to, and are they going to pop up when you least expect it, and so forth.
Unlike an action-oriented game, though, if you fail at winning a level in an RTS, you must spend another hour or so to give it another go. After many "failed" hours, I lost interest. RTS games lack the quick thrill of an action game, the "try another path" approach of RPG's, and the immersion factor of a first-person shooter. As a modern version of "Chess," though, I can see a great appeal to matching wits with another human opponent in an online session, though, as long as the opponent isn't a jerk.
Great video as always, Matt.
I spent a great deal of time playing "Starcraft" back in the day. Never completed it, but I had fun.
The problem with RTS games I have is that THEY ALL SEEM TO BE THE SAME. A different graphics set and plot, maybe, but I quickly grew tired of the genre. Which is weird, because I still enjoy FPS games and other "generic" genres.
One great thing about Starcraft (and as a consequence, every other RTS) is the feeling of "I better have everything in place, quick, before the enemy attacks." There's the suspense of not knowing what the enemy is up to, and are they going to pop up when you least expect it, and so forth.
Unlike an action-oriented game, though, if you fail at winning a level in an RTS, you must spend another hour or so to give it another go. After many "failed" hours, I lost interest. RTS games lack the quick thrill of an action game, the "try another path" approach of RPG's, and the immersion factor of a first-person shooter. As a modern version of "Chess," though, I can see a great appeal to matching wits with another human opponent in an online session, though, as long as the opponent isn't a jerk.
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