But: Where should this pseudo-realism end? I've yet to see an RPG where I have to go to the toilet - but I wouldn't rule out the existance of such a thing! Not going potty = death by exploding bowels? Necessary for the plot? Probably not. But think about the possibilities regarding experience points!
Ha !! :) That was funny, I let out a big chuckle after I read this.
adamantyr wrote:
Congrats on your full release! Looks beautiful... although I'll offer a minor bit of criticism that the box and cover art is pretty "busy"... :)
Thanks! Though I really like the front cover, but it's a matter of opinion and design philosophy.
Quote:
I really need to get off my duff and finish my game engine so I can get to the fun part of manual writing, map design, and thinking about what clever marketing messages I want on the back of the box.
Good luck to the success of your upcoming game. Yours is obviously taking longer because it is larger in scope.
The writing of the manual was quite the job in itself, however! Although it was not as tedious as having to write code and test it. These are the marketing strategies I came up with for the the back of my box :)
But: Where should this pseudo-realism end? I've yet to see an RPG where I have to go to the toilet - but I wouldn't rule out the existance of such a thing! Not going potty = death by exploding bowels? Necessary for the plot? Probably not. But think about the possibilities regarding experience points!
Ha !! :) That was funny, I let out a big chuckle after I read this.
Congrats on your full release! Looks beautiful... although I'll offer a minor bit of criticism that the box and cover art is pretty "busy"... :)
Thanks! Though I really like the front cover, but it's a matter of opinion and design philosophy.
I really need to get off my duff and finish my game engine so I can get to the fun part of manual writing, map design, and thinking about what clever marketing messages I want on the back of the box.
Good luck to the success of your upcoming game. Yours is obviously taking longer because it is larger in scope.
The writing of the manual was quite the job in itself, however! Although it was not as tedious as having to write code and test it. These are the marketing strategies I came up with for the the back of my box :)