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Bill Loguidice
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Joined: 12/31/1969
Aging
Ghislain wrote:

Also in Realms IIIl, there's no need for keeping track of logistical supplies such as food, lighting, etc. The game assumes that an adventuring party is well-equipped. There is ammunition, but it's simplified where the party shares ammo in a common pool (sling bullets and arrows). While it's fairly easy to rest at an inn when you're traveling on the surface -- when you're trapped several floors deep in a dunjon and you're low on spell points, you get a real sense of urgency.

That's good. I've rarely liked RPGs that require you to eat or make seeing (torch, spell) in a dark area annoying. Also, pooled ammunition is a good compromise to unlimited ammo or constantly having to have it equipped.

The aging thing is really not a big deal in the slightest to me, but since you were making some concessions for successive generations of baddies if the players chose to continue after winning, I thought you might have put something in there. Good stuff, regardless.

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Bill Loguidice, Managing Director | Armchair Arcade, Inc.
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Bill Loguidice, Managing Director
Armchair Arcade, Inc.

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