Well, arguably Doom 3 did a lot of that by forcing you to use a flashlight (the same concept exists in many RPGs and penumdra). Since you can't see very well, your imagination can take over. Pretty effective for generating anxiety and suspense, though again the horror is pretty short-lived (i.e., the effects will end as soon as you quit the game or get past that segment).
Well, arguably Doom 3 did a lot of that by forcing you to use a flashlight (the same concept exists in many RPGs and penumdra). Since you can't see very well, your imagination can take over. Pretty effective for generating anxiety and suspense, though again the horror is pretty short-lived (i.e., the effects will end as soon as you quit the game or get past that segment).
Matt Barton, Managing Editor
Location: St. Cloud, Minnesota, USA
Email: matt@armchairarcade.com