I haven't been commenting on many things on armchair arcade lately because of how busy things have been. I wanted to drop in and say that I still enjoy the videos and make it a point to say, "Hey - It's Friday/Saturday. I need to check out the latest Matt Chat." Yep. That's right. It's a weekly event that I look forward to experiencing. You know that we like it. You know that the effort you put into these videos is WORTH it. I also think you deserve to continually hear this as you crank out these videos.
I have never played Wizardry. One of my roommates in college certainly had. He loved it. I've definitely logged some time in Dragon Quest, myself. This video certainly helped answer the question - "what's all of this wizardry stuff about, anyway?"
You mentioned one thing in your video that I find to be an interesting topic - making maps. I posted a topic on this on the Monroeworld forums within the last couple of years - http://www.monroeworld.com/forum/showthread.php?t=12008
I asked if map-making was ever fun. I'd like to take a bit more of a social commentary angle on this and say that perhaps it was more acceptable for most gamers 20/25 years ago because life was a bit simpler back then. Aside from the obvious frustrations we would experience if the internet suddenly disappeared, imagine if we didn't have it right now. Would it seems like life allowed us to stop and smell the roses a bit more often? Would you read more books than you do now? Would your patience increase a bit? Would map-making seem a bit more acceptable?
Taking away the internet alone wouldn't be enough to try and imagine making maps today. We also have to accept the fact that -
1: We made maps "back in the day" and are most likely tainted by a feeling of nostalgia concerning the making of maps (assuming we liked making them in the first place). This would most likely get in the way of trying to imagine if making maps in today's games would be fun or not.
2: You still have modern day games to use for comparison. Does most people's tolerance for map-making drop off once games start doing it for them? Shane made an interesting point in his post when he said you had to do it in Etrian Odyssey - a modern game.
Hey Matt -
I haven't been commenting on many things on armchair arcade lately because of how busy things have been. I wanted to drop in and say that I still enjoy the videos and make it a point to say, "Hey - It's Friday/Saturday. I need to check out the latest Matt Chat." Yep. That's right. It's a weekly event that I look forward to experiencing. You know that we like it. You know that the effort you put into these videos is WORTH it. I also think you deserve to continually hear this as you crank out these videos.
I have never played Wizardry. One of my roommates in college certainly had. He loved it. I've definitely logged some time in Dragon Quest, myself. This video certainly helped answer the question - "what's all of this wizardry stuff about, anyway?"
You mentioned one thing in your video that I find to be an interesting topic - making maps. I posted a topic on this on the Monroeworld forums within the last couple of years - http://www.monroeworld.com/forum/showthread.php?t=12008
I asked if map-making was ever fun. I'd like to take a bit more of a social commentary angle on this and say that perhaps it was more acceptable for most gamers 20/25 years ago because life was a bit simpler back then. Aside from the obvious frustrations we would experience if the internet suddenly disappeared, imagine if we didn't have it right now. Would it seems like life allowed us to stop and smell the roses a bit more often? Would you read more books than you do now? Would your patience increase a bit? Would map-making seem a bit more acceptable?
Taking away the internet alone wouldn't be enough to try and imagine making maps today. We also have to accept the fact that -
1: We made maps "back in the day" and are most likely tainted by a feeling of nostalgia concerning the making of maps (assuming we liked making them in the first place). This would most likely get in the way of trying to imagine if making maps in today's games would be fun or not.
2: You still have modern day games to use for comparison. Does most people's tolerance for map-making drop off once games start doing it for them? Shane made an interesting point in his post when he said you had to do it in Etrian Odyssey - a modern game.
Chris Kennedy, Editor
Location: Houston, Texas, USA
Email: chris@armchairarcade.com