There's so much I wanted to accomplish this weekend, so much on my plate, but you had to put out another "Matt Chat." I just got a couple new games and replaced my old, busted scanner, but no... you have no sense of compassion and produced another "Matt Chat" with no regard for anyone's lives....
I hope you don't mind me commenting here rather than YouTube, since AA has a more robust interface for comments for long-winded people like me.
Anyhow, I have two main things to say: 1) Great Matt Chat (as usual), and 2) "Wizardry" sucks. You generate some complex characters to include in your party, then you use them to wander around a bland, featureless maze. It's a maze game with D&D characters. I preferred "Deathmaze 5000" on the TRS-80, which was not an RPG, but made maze exploring exciting!
I admit that I never played Wizardry (I think), but I watched my computer club cohorts play it. They seemed to enjoy it, but that meant that the rest of us waiting for computer time had to sit through watching them doing apparently nothing but wander around a bland maze. That's what it was; a maze game with random encounters. When the encounters occurred, that's when the RPG engine seemed to kick in. Other than that, it was just a boring 3D maze game, which even back then had been done countless times in other PD programs.
Bard's Tale, Alternate Reality, and other "3D Maze Games" took Wizardry and improved on it and did it better, in my opinion, giving more variation in scenery. Even the overhead RPG's like Temple of Apshai or Ultima seemed more inviting because of the continual change of scenery. Perhaps Wizardry would have been a better game if it was an overhead-perspective game. Wizardry wasn't very inviting then, and I doubt it would be inviting now to most 3D-polygon-spoiled gamers of today. Perhaps the NES version might be an exception, but certainly not the Apple II version.
Still, a great "Matt Chat." I'm sure all the hardcore RPG players will be stoked to play this game upon viewing your video. It almost makes me want to play it.... almost. :-)
There's so much I wanted to accomplish this weekend, so much on my plate, but you had to put out another "Matt Chat." I just got a couple new games and replaced my old, busted scanner, but no... you have no sense of compassion and produced another "Matt Chat" with no regard for anyone's lives....
I hope you don't mind me commenting here rather than YouTube, since AA has a more robust interface for comments for long-winded people like me.
Anyhow, I have two main things to say: 1) Great Matt Chat (as usual), and 2) "Wizardry" sucks. You generate some complex characters to include in your party, then you use them to wander around a bland, featureless maze. It's a maze game with D&D characters. I preferred "Deathmaze 5000" on the TRS-80, which was not an RPG, but made maze exploring exciting!
I admit that I never played Wizardry (I think), but I watched my computer club cohorts play it. They seemed to enjoy it, but that meant that the rest of us waiting for computer time had to sit through watching them doing apparently nothing but wander around a bland maze. That's what it was; a maze game with random encounters. When the encounters occurred, that's when the RPG engine seemed to kick in. Other than that, it was just a boring 3D maze game, which even back then had been done countless times in other PD programs.
Bard's Tale, Alternate Reality, and other "3D Maze Games" took Wizardry and improved on it and did it better, in my opinion, giving more variation in scenery. Even the overhead RPG's like Temple of Apshai or Ultima seemed more inviting because of the continual change of scenery. Perhaps Wizardry would have been a better game if it was an overhead-perspective game. Wizardry wasn't very inviting then, and I doubt it would be inviting now to most 3D-polygon-spoiled gamers of today. Perhaps the NES version might be an exception, but certainly not the Apple II version.
Still, a great "Matt Chat." I'm sure all the hardcore RPG players will be stoked to play this game upon viewing your video. It almost makes me want to play it.... almost. :-)
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