Even though its genesis was a turn-based pen and paper game, I think it was a superb choice to make Autoduel mostly real-time. Either way would have worked, but it made it very different and very exciting. I agree that a lot of times I consider action elements anti-RPG, but in this case I can think of Autoduel as nothing less than an RPG. I have RPGs like Roadwar 2000 and Roadware Europa that don't feature real-time elements, but I have yet to play them. It will be interesting to see the similarities/differences.
Even though its genesis was a turn-based pen and paper game, I think it was a superb choice to make Autoduel mostly real-time. Either way would have worked, but it made it very different and very exciting. I agree that a lot of times I consider action elements anti-RPG, but in this case I can think of Autoduel as nothing less than an RPG. I have RPGs like Roadwar 2000 and Roadware Europa that don't feature real-time elements, but I have yet to play them. It will be interesting to see the similarities/differences.
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Bill Loguidice, Managing Director | Armchair Arcade, Inc.
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Bill Loguidice, Managing Director
Armchair Arcade, Inc.