You know, I don't think we mentioned the dual X-arcade in that article. Funny thing to omit, because I've enjoyed short bouts of Robotron with it on several occasions. It's a great game to use to test out the device and push it to its limits.
Honestly, I think it's one of those implied things. Not much point in mentioning specific aftermarket/third party controllers. We don't mention home arcade cabinets either, but many, mine included, have the player one and player two 8-way joysticks close enough to purposely pull off Robotron-style play.
Matt Barton wrote:
On a side note, Bill and I encountered a Robotron arcade machine on our trip to San Francisco. Except this one was somehow set to free play. Bill and I played maybe one or two games each and ended up getting bored or frustrated and quitting. As I recall, we joked about how even when it was free it was hard to imagine playing this game for hours on end, especially when there were so many other games in that truly "vintage" arcade! :)
I also think it's the MAME effect. Anything free is not valued as much as something you have to pay for. It's a lot different experience when you're paying for something and have limited time, versus something more or less free and having unlimited time.
I'm headed to Funspot in New Hamsphire with the family in a few weeks, and it's supposed to be the world's largest arcade (it was featured in the recent documentaries). Should be some good times there.
You know, I don't think we mentioned the dual X-arcade in that article. Funny thing to omit, because I've enjoyed short bouts of Robotron with it on several occasions. It's a great game to use to test out the device and push it to its limits.
Honestly, I think it's one of those implied things. Not much point in mentioning specific aftermarket/third party controllers. We don't mention home arcade cabinets either, but many, mine included, have the player one and player two 8-way joysticks close enough to purposely pull off Robotron-style play.
On a side note, Bill and I encountered a Robotron arcade machine on our trip to San Francisco. Except this one was somehow set to free play. Bill and I played maybe one or two games each and ended up getting bored or frustrated and quitting. As I recall, we joked about how even when it was free it was hard to imagine playing this game for hours on end, especially when there were so many other games in that truly "vintage" arcade! :)
I also think it's the MAME effect. Anything free is not valued as much as something you have to pay for. It's a lot different experience when you're paying for something and have limited time, versus something more or less free and having unlimited time.
I'm headed to Funspot in New Hamsphire with the family in a few weeks, and it's supposed to be the world's largest arcade (it was featured in the recent documentaries). Should be some good times there.
Books!
Bill Loguidice, Managing Director | Armchair Arcade, Inc.
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Bill Loguidice, Managing Director
Armchair Arcade, Inc.