Thanks for checking in, Chad. Indeed, I think part of the success of Xbox Live Arcade on the 360 and iTunes for the iPod/iPhone are the relatively cheap pricepoints in comparison to boxed products. That's something that ebooks are still struggling with, in that you often save little to nothing versus a paper book. Once the main ebook players - Sony and Amazon - "get" it (and naturally the publishers "get" it too), that situation should change as well. It's been proven I think without doubt that if you offer good product at a low, low price, people WILL buy it.
Thanks for checking in, Chad. Indeed, I think part of the success of Xbox Live Arcade on the 360 and iTunes for the iPod/iPhone are the relatively cheap pricepoints in comparison to boxed products. That's something that ebooks are still struggling with, in that you often save little to nothing versus a paper book. Once the main ebook players - Sony and Amazon - "get" it (and naturally the publishers "get" it too), that situation should change as well. It's been proven I think without doubt that if you offer good product at a low, low price, people WILL buy it.
Books!
Bill Loguidice, Managing Director | Armchair Arcade, Inc.
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Bill Loguidice, Managing Director
Armchair Arcade, Inc.