I also found the chapter a good excuse to talk about Dragon's Lair, which I was very happy to get in there. It's not much of a game, but it was critically important in a number of ways.
I know it's one of Shane R. Monroe's favorites, so it must be vital. ;) I think it's neat that they were able to utilize laserdisc and Don Bluth's superb animation, but it definitely seems more like a gimmick than anything worth playing today. Strange to think it's one of something like three games in the Smithsonian (have to check the sources; been awhile). I only wish there had been more collaborations of this type; I think that cartoon animators have a lot more to offer videogames than Hollywood.
I also found the chapter a good excuse to talk about Dragon's Lair, which I was very happy to get in there. It's not much of a game, but it was critically important in a number of ways.
I know it's one of Shane R. Monroe's favorites, so it must be vital. ;) I think it's neat that they were able to utilize laserdisc and Don Bluth's superb animation, but it definitely seems more like a gimmick than anything worth playing today. Strange to think it's one of something like three games in the Smithsonian (have to check the sources; been awhile). I only wish there had been more collaborations of this type; I think that cartoon animators have a lot more to offer videogames than Hollywood.
Matt Barton, Managing Editor
Location: St. Cloud, Minnesota, USA
Email: matt@armchairarcade.com