I would have loved to see this chapter in the book perhaps instead of the dance dance revolution chapter. But that is probably because I am geek and I can't dance!
Ah, of the swaps suggested, that's one I don't think either of us could have allowed, simply because of how important the performance genre has become to modern gaming. I can't dance either - no rhythm - but heck if it's not great fun (and good exercise) even on the lower levels! I also found the chapter a good excuse to talk about Dragon's Lair, which I was very happy to get in there. It's not much of a game, but it was critically important in a number of ways.
I would have loved to see this chapter in the book perhaps instead of the dance dance revolution chapter. But that is probably because I am geek and I can't dance!
Ah, of the swaps suggested, that's one I don't think either of us could have allowed, simply because of how important the performance genre has become to modern gaming. I can't dance either - no rhythm - but heck if it's not great fun (and good exercise) even on the lower levels! I also found the chapter a good excuse to talk about Dragon's Lair, which I was very happy to get in there. It's not much of a game, but it was critically important in a number of ways.
Books!
Bill Loguidice, Managing Director | Armchair Arcade, Inc.
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Bill Loguidice, Managing Director
Armchair Arcade, Inc.