In retrospect, I think I should have fought harder for at least the Pong chapter's inclusion, as that contains some good history. I would have dropped the Legend of Zelda chapter, as I was never convinced of its influence, just that it's a legendary series, and argued heavily against it multiple times, but Matt was insistent (I believe his concern was the Nintendo mob reaction).
Of all the bonus chapters so far, I think that the "Pong" chapter was the most serious omission from the book. Not only was it a great chapter, but Pong is arguably the most influential game of all time!
I think it was good idea to include Zelda, but not over Pong. Most of the other games are debatable (and I'm sure you had your serious debates over them!), but I personally think Zelda was a good choice over the others that turned out to be bonus chapters, because the Zelda franchise has both retro and modern popular appeal, and thus makes sense from a marketing standpoint. Plus, a good case was made in the chapter about its influence in the game industry. I suppose a good debate could be started over whether it was less influential than the other "bonus chapter" games besides Pong.
In retrospect, I think I should have fought harder for at least the Pong chapter's inclusion, as that contains some good history. I would have dropped the Legend of Zelda chapter, as I was never convinced of its influence, just that it's a legendary series, and argued heavily against it multiple times, but Matt was insistent (I believe his concern was the Nintendo mob reaction).
Of all the bonus chapters so far, I think that the "Pong" chapter was the most serious omission from the book. Not only was it a great chapter, but Pong is arguably the most influential game of all time!
I think it was good idea to include Zelda, but not over Pong. Most of the other games are debatable (and I'm sure you had your serious debates over them!), but I personally think Zelda was a good choice over the others that turned out to be bonus chapters, because the Zelda franchise has both retro and modern popular appeal, and thus makes sense from a marketing standpoint. Plus, a good case was made in the chapter about its influence in the game industry. I suppose a good debate could be started over whether it was less influential than the other "bonus chapter" games besides Pong.
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