Excellent work, Bill. Nothing beats being able to see the actual hardware. I'm wondering about that contraption to get sound out of this unit--was that something introduced by the manufacturer, or a third-party hack type of solution? Did RS endorse it in any official capacity?
In many ways, doing games for underpowered machines is probably a greater challenge for a technical programmer than anything else. I've little doubt that the old days of single or very small teams working to eke something out of a beast like the TRS-80 really was the "Top Gun" school of games coding. It's good to see a lot of this school working now in mobile phone and browser gaming and so on.
Sorry to hear about your problems, Mark. I guess it must be a US thing for sure, because it worked fine for me as well.
Excellent work, Bill. Nothing beats being able to see the actual hardware. I'm wondering about that contraption to get sound out of this unit--was that something introduced by the manufacturer, or a third-party hack type of solution? Did RS endorse it in any official capacity?
In many ways, doing games for underpowered machines is probably a greater challenge for a technical programmer than anything else. I've little doubt that the old days of single or very small teams working to eke something out of a beast like the TRS-80 really was the "Top Gun" school of games coding. It's good to see a lot of this school working now in mobile phone and browser gaming and so on.
Sorry to hear about your problems, Mark. I guess it must be a US thing for sure, because it worked fine for me as well.
Matt Barton, Managing Editor
Location: St. Cloud, Minnesota, USA
Email: matt@armchairarcade.com