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Games are designed in such a way that they teach you basic mechanics early on, and then have you test your ability to manipulate these mechanics in increasingly complex ways in order to progress. Mario games, in particular, are all about reflex and timing. If you're allowed to skip through the first area that proves challenging or difficult, what makes you think you'll be able to get through the NEXT challenge (which will likely be even harder)? You'll just have the game skip you through that one, until by the end you aren't really 'playing' at all because it's way too tough for your underdeveloped abilities.
Excellent point about games like that training you to be able to play what is generally a progressively more difficult game. With that said, there ARE times where there are seemingly impossible jumps or overly frustrating parts in even the best games, so instead of giving up on the game after what I would hope would be many, many attempts, you can just let the CPU get through it for you so you can progress.
Excellent point
Games are designed in such a way that they teach you basic mechanics early on, and then have you test your ability to manipulate these mechanics in increasingly complex ways in order to progress. Mario games, in particular, are all about reflex and timing. If you're allowed to skip through the first area that proves challenging or difficult, what makes you think you'll be able to get through the NEXT challenge (which will likely be even harder)? You'll just have the game skip you through that one, until by the end you aren't really 'playing' at all because it's way too tough for your underdeveloped abilities.
Excellent point about games like that training you to be able to play what is generally a progressively more difficult game. With that said, there ARE times where there are seemingly impossible jumps or overly frustrating parts in even the best games, so instead of giving up on the game after what I would hope would be many, many attempts, you can just let the CPU get through it for you so you can progress.
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Bill Loguidice, Managing Director | Armchair Arcade, Inc.