I'm wondering -- I didn't investigate the matter too closely, but it appears that only the IBM and Apple II versions had the ability to dig without turning around (the two button configuration). Is that true? I wasn't sure since I didn't have the manuals for all the different versions. It does have a noticeable effect on the gameplay, though.
I thought the transitions between levels was really neat, and it's nice that they had it on all the ports. I like it when games make a big deal out of completing a level, like the fun dance in Forbidden Forest and the musical interludes in Jumpman. It's those little touches that make a game worth playing.
Thanks, all, for your positive comments! I know it's a pain to have to login and type up a message, but it sure does make my day when you do.
BTW, I'm stuck at 99 subscribers. Who will be the 100th? :)
I'm wondering -- I didn't investigate the matter too closely, but it appears that only the IBM and Apple II versions had the ability to dig without turning around (the two button configuration). Is that true? I wasn't sure since I didn't have the manuals for all the different versions. It does have a noticeable effect on the gameplay, though.
I thought the transitions between levels was really neat, and it's nice that they had it on all the ports. I like it when games make a big deal out of completing a level, like the fun dance in Forbidden Forest and the musical interludes in Jumpman. It's those little touches that make a game worth playing.
Thanks, all, for your positive comments! I know it's a pain to have to login and type up a message, but it sure does make my day when you do.
BTW, I'm stuck at 99 subscribers. Who will be the 100th? :)
Matt Barton, Managing Editor
Location: St. Cloud, Minnesota, USA
Email: matt@armchairarcade.com