Not too much time to comment, but a lot of things to say.
Commentary wise, yet another good performance. Matt seems to be able to do no wrong with the commentary portion, no matter what gaming subject he's tackling. In this case, you (Matt) really got it right about why the game was a hit. The idea of 150 levels (!!!!) back then was mind blowing, not to mention the fact that the game gave you the power to create your own levels. These bullet-points would have been moot if the gameplay itself wasn't engaging and addictive, but it was. I spent many a wasted night playing both official and friend-created levels, and many more wasted nights creating my own levels for my friends to waste their nights playing!
I like the heavier reliance on cutaways in the recent Matt Chats, particularly this one. I liked seeing the cutaways of Pinball Construction Set and Space/Apple Panic. Very appropriate, and it compliments the commentary excellently. It was also great to see clips of other ports of LR, including the Atari and Commodore versions.
I'm not sure of the relevance of "Frogs," though. Perhaps I missed that connection in the commentary. Still, seeing all the cutaways of people, articles, and games really adds pizazz to the Matt Chats, and is quite fun. And seeing a clip of "Jumpman" was quite cool, because it's another of my all-time favorites.
While I knew that, in theory, Space Panic had similar game mechanics to Lode Runner, seeing it actually demonstrated onscreen really hit home about how scarily close some of the play mechanics of Lode Runner are, and seeing this might shock a lot of Lode Runner fanatics. Now Lode Runner took it to the next level (is that a pun??), but the Space/Apple Panic video clip is undeniable proof that LR didn't just spring into existence from a vacuum, conceptually.
The "Bungeling Empire" was a frequent nemesis in Broderbund games, featured in Lode Runner, Choplifter, Raid on Bungeling Bay," and possibly others.
You really butchered the pronunciation of "Shigeru Miyamoto." LOL :-) No biggie, though.
Overall, you did a great job giving props to this classic game: Lode Runner, one of my all-time favs.
Not too much time to comment, but a lot of things to say.
Commentary wise, yet another good performance. Matt seems to be able to do no wrong with the commentary portion, no matter what gaming subject he's tackling. In this case, you (Matt) really got it right about why the game was a hit. The idea of 150 levels (!!!!) back then was mind blowing, not to mention the fact that the game gave you the power to create your own levels. These bullet-points would have been moot if the gameplay itself wasn't engaging and addictive, but it was. I spent many a wasted night playing both official and friend-created levels, and many more wasted nights creating my own levels for my friends to waste their nights playing!
I like the heavier reliance on cutaways in the recent Matt Chats, particularly this one. I liked seeing the cutaways of Pinball Construction Set and Space/Apple Panic. Very appropriate, and it compliments the commentary excellently. It was also great to see clips of other ports of LR, including the Atari and Commodore versions.
I'm not sure of the relevance of "Frogs," though. Perhaps I missed that connection in the commentary. Still, seeing all the cutaways of people, articles, and games really adds pizazz to the Matt Chats, and is quite fun. And seeing a clip of "Jumpman" was quite cool, because it's another of my all-time favorites.
While I knew that, in theory, Space Panic had similar game mechanics to Lode Runner, seeing it actually demonstrated onscreen really hit home about how scarily close some of the play mechanics of Lode Runner are, and seeing this might shock a lot of Lode Runner fanatics. Now Lode Runner took it to the next level (is that a pun??), but the Space/Apple Panic video clip is undeniable proof that LR didn't just spring into existence from a vacuum, conceptually.
The "Bungeling Empire" was a frequent nemesis in Broderbund games, featured in Lode Runner, Choplifter, Raid on Bungeling Bay," and possibly others.
You really butchered the pronunciation of "Shigeru Miyamoto." LOL :-) No biggie, though.
Overall, you did a great job giving props to this classic game: Lode Runner, one of my all-time favs.
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