ooh quest? sounds like a crpg.. probably a bad text adventure tho...
No, it's a strange mixture of RPG and strategy, perhaps single-key driven.
The tape image that can be downloaded at a Dragon webarchive contains a single 13 K BASIC file with several interesting text strings. All very primitive. Example for an "atmospheric" setting: "THE DREADED MORLOCK'S TOWER!" and here's the complete victory text: "YOU'VE CONQUERED THE FORCES OF EVIL! ALL HAIL THE VICTOR!!!!".
If that isn't incentive...
There's also some party (or rather: army) managment and item handling including buying stuff. I couldn't see anything related to saving the progress, though.
The reason why I suspect that is because the Dragon tape contains a BASIC program that contains this copyrights notice: "COPYRIGHT 1981 R.J.RETELLE" and "AARDVARK TECHNICAL SERVICES".
"R." stands for Robert/Bob (Retelle) and their company was also known as "Aardvark-80", "Aardvark Software" and "Aardvark Action Software". He and Rodger Olsen programmed some other more or less simply RPGs like "Dungeons of Magdarr", "The Search for Magdarr" and "Wizard's Tower" for the C64 and also several smallish text adventures similar to the Scott Adams stuff. Nearly everything was made in BASIC (perhaps compiled).
Later they tried their hands on action-oriented stuff like a Pac-Man-clone ("Pactron"), a Galaga-clone ("Zalaga"), a Pengo-clone ("Chilly-Willy") and a game with similarities to Kaboom! ("Catch 'Em"). Their most interesting stuff might be "Bagitman" but when you see screenshot of that game you also see a lot you've already seen in other games.
I also found a 3D pool game called "Sharkey's 3D Pool" or "Maltese Joe's 3D Pool" credited to "Aardvark Software" (published by Firebird) which may have been the first of it's kind.
ooh quest? sounds like a crpg.. probably a bad text adventure tho...
No, it's a strange mixture of RPG and strategy, perhaps single-key driven.
The tape image that can be downloaded at a Dragon webarchive contains a single 13 K BASIC file with several interesting text strings. All very primitive. Example for an "atmospheric" setting: "THE DREADED MORLOCK'S TOWER!" and here's the complete victory text: "YOU'VE CONQUERED THE FORCES OF EVIL! ALL HAIL THE VICTOR!!!!".
If that isn't incentive...
There's also some party (or rather: army) managment and item handling including buying stuff. I couldn't see anything related to saving the progress, though.
I think it's more or less identical with this game here as the Dragon is very similar to the CoCo 1:
http://nitros9.lcurtisboyle.com/quest.html
The reason why I suspect that is because the Dragon tape contains a BASIC program that contains this copyrights notice: "COPYRIGHT 1981 R.J.RETELLE" and "AARDVARK TECHNICAL SERVICES".
"R." stands for Robert/Bob (Retelle) and their company was also known as "Aardvark-80", "Aardvark Software" and "Aardvark Action Software". He and Rodger Olsen programmed some other more or less simply RPGs like "Dungeons of Magdarr", "The Search for Magdarr" and "Wizard's Tower" for the C64 and also several smallish text adventures similar to the Scott Adams stuff. Nearly everything was made in BASIC (perhaps compiled).
Later they tried their hands on action-oriented stuff like a Pac-Man-clone ("Pactron"), a Galaga-clone ("Zalaga"), a Pengo-clone ("Chilly-Willy") and a game with similarities to Kaboom! ("Catch 'Em"). Their most interesting stuff might be "Bagitman" but when you see screenshot of that game you also see a lot you've already seen in other games.
I also found a 3D pool game called "Sharkey's 3D Pool" or "Maltese Joe's 3D Pool" credited to "Aardvark Software" (published by Firebird) which may have been the first of it's kind.
take care,
Calibrator
take care,
Calibrator