The Mario games always had an amazing "physical" feel to them. You can feel that Mario has mass & momentum when he runs and jumps and bounces and flies and swims.
Yeah, that's a key point we make in the Super Mario Bros. chapter in the "Vintage Games" book. Super Mario Bros. was one of the first games to really have what felt like a finely tuned/nuanced control that didn't feel slippery or forced, a la the earlier Mario Bros.
The Mario games always had an amazing "physical" feel to them. You can feel that Mario has mass & momentum when he runs and jumps and bounces and flies and swims.
Yeah, that's a key point we make in the Super Mario Bros. chapter in the "Vintage Games" book. Super Mario Bros. was one of the first games to really have what felt like a finely tuned/nuanced control that didn't feel slippery or forced, a la the earlier Mario Bros.
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Bill Loguidice, Managing Director | Armchair Arcade, Inc.
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Bill Loguidice, Managing Director
Armchair Arcade, Inc.