Nice play, Mark. Looking at the game now, I still think Jeff did some things really brilliantly. The sound effects in particular (C64 version kicks this one's butt, no question) really make the game stand out. However, the simplicity is a big asset. One problem with the Rogue games is that they tend to get really complicated. I remember one that had something like 30 different classes you could choose for your character!
BTW, the story of the name of the game. The author had intended for it to be "Fargaol." "Gaol" is the old way to spell "Jail," so the game would have sounded like "Far Jail." However, the publisher didn't think anybody would get that, and due to a mix-up it ended up as "Fargoal." However, I think it all works--far jails, far goals, etc.
If I might request a few Mark Plays: Jumpman, Archon, Spelunker, Rock'n Roll Racing. ;)
Nice play, Mark. Looking at the game now, I still think Jeff did some things really brilliantly. The sound effects in particular (C64 version kicks this one's butt, no question) really make the game stand out. However, the simplicity is a big asset. One problem with the Rogue games is that they tend to get really complicated. I remember one that had something like 30 different classes you could choose for your character!
BTW, the story of the name of the game. The author had intended for it to be "Fargaol." "Gaol" is the old way to spell "Jail," so the game would have sounded like "Far Jail." However, the publisher didn't think anybody would get that, and due to a mix-up it ended up as "Fargoal." However, I think it all works--far jails, far goals, etc.
If I might request a few Mark Plays: Jumpman, Archon, Spelunker, Rock'n Roll Racing. ;)
Matt Barton, Managing Editor
Location: St. Cloud, Minnesota, USA
Email: matt@armchairarcade.com