Like I've said before your vids get more and more professional with each release! The title music being a great addition (you should gently fade it out, though) puts on another layer of polish, while the "role playing" in the end reminded me of the playful exploits of UltraNeko's game videos.
Your videos being more serious from a historians perspective it was completely surprising - and I wonder what you'd do if you do a presentation of ArtWorx's pioneering card game of the time...
As for Monkey Island - what could one really say except his or her personal opinion? It's probably *the* most acclaimed graphical adventure game of all time (better known than King's Quest, it seems) and I can't even remember one person saying something bad about it.
Except for the screen resolution it also is a timeless game - in fact lots of modern games do copy the premise of easy going, clean fun in combination with a more or less involuntarily hero. Pirate characters simply seem to promise freedom and unrestriced adventures - in part based on pure fantasy - while on the other hand enough similarities to a consistent, albeit clichéd, world to "feel at home".
I would've liked to see a comparision between the (very well done) EGA- and the later VGA-version, though, as the latter looks really stunning.
Like I've said before your vids get more and more professional with each release! The title music being a great addition (you should gently fade it out, though) puts on another layer of polish, while the "role playing" in the end reminded me of the playful exploits of UltraNeko's game videos.
Your videos being more serious from a historians perspective it was completely surprising - and I wonder what you'd do if you do a presentation of ArtWorx's pioneering card game of the time...
As for Monkey Island - what could one really say except his or her personal opinion? It's probably *the* most acclaimed graphical adventure game of all time (better known than King's Quest, it seems) and I can't even remember one person saying something bad about it.
Except for the screen resolution it also is a timeless game - in fact lots of modern games do copy the premise of easy going, clean fun in combination with a more or less involuntarily hero. Pirate characters simply seem to promise freedom and unrestriced adventures - in part based on pure fantasy - while on the other hand enough similarities to a consistent, albeit clichéd, world to "feel at home".
I would've liked to see a comparision between the (very well done) EGA- and the later VGA-version, though, as the latter looks really stunning.
take care,
Calibrator
take care,
Calibrator