The younger the industry, naturally more innovation (by default)
Rowdy Rob wrote:
In the beginning, the videogame industry RELIED on the new, the unusual, and the something that stood out against the crowd to become successful. But now, it's big business, with millions of dollars, as well as countless employees' livelihoods, at stake. It's easy to say "they should spend more money developing this" when it isn't YOUR money. How much of YOUR money are you willing to risk, considering your family's welfare? If you consider your employees as extended family, that complicates the matter even more!
This may sound a bit harsh, but not only did the videogame industry rely on the "new, the unusual, and the something that stood out against the crowd", but the reality is is that early on it was actually easier to come up with something new or unusual because there was so little to go on. Almost by default you were experimenting and coming up with something new because there was so little else to copy from or be inspired by in the videogame world. Even something as simple as changing perspective could bring new innovation. Now, 40+ years into it, it's harder to come up with something truly new. Of course the same applies to every other mature industry, be it music, film, et al.
Vintage Games book!
Xbox 360: billlog | Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade Bill Loguidice, Managing Director | Armchair Arcade, Inc.
*************************** Bill Loguidice, Managing Director
Armchair Arcade, Inc.
In the beginning, the videogame industry RELIED on the new, the unusual, and the something that stood out against the crowd to become successful. But now, it's big business, with millions of dollars, as well as countless employees' livelihoods, at stake. It's easy to say "they should spend more money developing this" when it isn't YOUR money. How much of YOUR money are you willing to risk, considering your family's welfare? If you consider your employees as extended family, that complicates the matter even more!
This may sound a bit harsh, but not only did the videogame industry rely on the "new, the unusual, and the something that stood out against the crowd", but the reality is is that early on it was actually easier to come up with something new or unusual because there was so little to go on. Almost by default you were experimenting and coming up with something new because there was so little else to copy from or be inspired by in the videogame world. Even something as simple as changing perspective could bring new innovation. Now, 40+ years into it, it's harder to come up with something truly new. Of course the same applies to every other mature industry, be it music, film, et al.
Vintage Games book!
Xbox 360: billlog | Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.
***************************
Bill Loguidice, Managing Director
Armchair Arcade, Inc.