I took a look at Gamemaker, and boy does it look easy to use. I'm very tempted to try to implement some of this stuff myself!
There are even easier tools out there, but I like GameMaker for two reasons: 1 - Performance. Most languages with a drag and drop methodology take severe performance hits. The performance in GameMaker is more than acceptable. 2 - Functionality. GameMaker is not just a drag and drop language, but includes a relatively sophisticated script-based programming option so you can really tweak things and do more sophisticated coding. You can quickly whip up a prototype using the drag and drop, then start to tweak things in a more sophisticated manner.
I took a look at Gamemaker, and boy does it look easy to use. I'm very tempted to try to implement some of this stuff myself!
There are even easier tools out there, but I like GameMaker for two reasons: 1 - Performance. Most languages with a drag and drop methodology take severe performance hits. The performance in GameMaker is more than acceptable. 2 - Functionality. GameMaker is not just a drag and drop language, but includes a relatively sophisticated script-based programming option so you can really tweak things and do more sophisticated coding. You can quickly whip up a prototype using the drag and drop, then start to tweak things in a more sophisticated manner.
I have this book, which I highly recommend: http://astore.amazon.com/armcharcad-20/detail/1590596153
Of course I still haven't had time to actually implement anything!
Vintage Games book!
Xbox 360: billlog | Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.
***************************
Bill Loguidice, Managing Director
Armchair Arcade, Inc.