Things We Hate About Gaming: Innovation and Change: Video games of today are becoming bigger and bigger, yet the progress in narration, ideas implemented well, and game play seems to be stagnating. Taking huge financial risks is not the way to go, but taking a step back and trying to distinguish what works and what is unnecessary in a game would help cut out a lot of the filler.
Again, this seems to come back to what I've said time and time again (everywhere and about everything!). It's better to do a few things and do them really well, than do a lot of stuff and do a half-ass job.
Just saw this--seems relevant:
Things We Hate About Gaming: Innovation and Change: Video games of today are becoming bigger and bigger, yet the progress in narration, ideas implemented well, and game play seems to be stagnating. Taking huge financial risks is not the way to go, but taking a step back and trying to distinguish what works and what is unnecessary in a game would help cut out a lot of the filler.
Again, this seems to come back to what I've said time and time again (everywhere and about everything!). It's better to do a few things and do them really well, than do a lot of stuff and do a half-ass job.
Matt Barton, Managing Editor
Location: St. Cloud, Minnesota, USA
Email: matt@armchairarcade.com