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Rowdy Rob
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Joined: 09/04/2006
Magic systems and Mindsets
crcasey wrote:

I was wondering if any of you know of any other games that use this 'phonetic' style of spell system in the game?l

I don't know of any, but this does indeed sound like a very interesting (the best?) approach to a magic system. I can imagine getting caught up in the "magic language" and really feeling like a magic user! This system sounds like the intriguing "iconic" language of the adventure game "Captain Blood."

I don't know if "magic" really needs to be complicated, though. Fancy animations can go a long way towards creating the illusion of a powerful spell. Even in pen-and-paper Dungeons and Dragons, we never got into all the "reagents" and stuff. If your character had the level for it, you could cast it. Most of the "combining runes" systems in CRPG's I've heard about sounds a bit random and needlessly puzzly. Once again, though, the "phonetic magic language" sounds like a really interesting innovation that I think I could get into. It sounds like it would make "magic" seem logical, plausible, and believable.

Calibrator wrote:

DM definitely is a masterpiece and though I can understand Rob for not really liking it (it *does* kinda look bland and simple today) it is still a defining game of the genre.

I played "Dungeon Master" in its heyday, and while it wasn't "simple," it did seem bland. I like a "graphical" reward in experiencing new scenery, but everything I've seen of DM seems like it's basically the same walls over and over. I had the same problem with the "Wizardry" series, which is why I preferred the "Ultima" series much more.

Part of my dislike was probably my mindset. I think many CRPG's require a "role playing" mindset, where you actually imagine yourself as the character in the game, and get immersed in the game on a psychological level. This is very difficult for me, and I had to be dragged kicking and screaming to experience my first true "role-playing" mindset in a CRPG in "Baldur's Gate." And even then, I was playing an idealized version of myself ("Paladin Rob") and not actually becoming another character altogether.

I think the "mindset" is where the disconnect occurs with me. I suspect that "Dungeon Master-aholics" had the imagination to "feel" the game on a psychological level that impatient, youthful (dumb?) people like me didn't have. You hardcore CRPG'ers are not seeing the "bland" corridors, you are feeling the characters in a "real" situation! Am I right, or was Dungeon Master just a "cool" videogame that I didn't get?

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