Seeing this game's rune based magic system, lets call it a random symbol magic system, brought to mind another system of magic. That being the one from Ultima Underworld. Same time period but a slightly different take on magic. What I would term a phoneme based magic system.
Where in DM you had to guess what combo of symbols would set off a given spell UU came at it more like a magic language. Example if I remember correctly Yas Lor (create light) would cast a light spell, but An Lor (negate light) would cast darkness. Once you learned a new phoneme you had a wonderful plaything for finding new spells. Say you found the rune for fire 'Flam' in the game, you could mix it with what you already knew to get Yas Flam and An Flam to get a fireball and negate fire.
I was wondering if any of you know of any other games that use this 'phonetic' style of spell system in the game?
Seeing this game's rune based magic system, lets call it a random symbol magic system, brought to mind another system of magic. That being the one from Ultima Underworld. Same time period but a slightly different take on magic. What I would term a phoneme based magic system.
Where in DM you had to guess what combo of symbols would set off a given spell UU came at it more like a magic language. Example if I remember correctly Yas Lor (create light) would cast a light spell, but An Lor (negate light) would cast darkness. Once you learned a new phoneme you had a wonderful plaything for finding new spells. Say you found the rune for fire 'Flam' in the game, you could mix it with what you already knew to get Yas Flam and An Flam to get a fireball and negate fire.
I was wondering if any of you know of any other games that use this 'phonetic' style of spell system in the game?
-Cecil
-Cecil