Initial impression: the lighting issue is conquered! Best lighting yet. Obviously, some lessons were learned in SF.
Second impression: Matt casts a shadow on his computer screen, and the shadow leaped out at me as the shadow of DARTH VADER!!! :-) Seriously, check the video and tell me that you don't see DARTH VADER'S SILHOUETTE on the computer screen!!!
As for the Matt Chat, it is the usual (as of now) quality production (with improved lighting). I don't know what else to say about that. They are always well-done and entertaining, with excellent commentary.
I'm curious about the title of the music used in the video, because I've always liked that score, but I can never recall the name of the composition. I think it's something like "Black Forest" or whatever.
As for "Dungeon Master," the video gives a clue as to why I didn't care much for it. It seemed to be a drab dungeon, and easy to get lost in. It looked like a bland "maze" with monsters. The monsters looked cool, but the scenery didn't.
By the way, I am probably wrong, but didn't "Alternate Reality" on the old 8-bits (Atari, C-64) function in real-time also? It's been 20 years since I played AR, but I think I recall some buzz about it's "real-time" gameplay.
Of course I must comment on Matt Chat, as usual.
Initial impression: the lighting issue is conquered! Best lighting yet. Obviously, some lessons were learned in SF.
Second impression: Matt casts a shadow on his computer screen, and the shadow leaped out at me as the shadow of DARTH VADER!!! :-) Seriously, check the video and tell me that you don't see DARTH VADER'S SILHOUETTE on the computer screen!!!
As for the Matt Chat, it is the usual (as of now) quality production (with improved lighting). I don't know what else to say about that. They are always well-done and entertaining, with excellent commentary.
I'm curious about the title of the music used in the video, because I've always liked that score, but I can never recall the name of the composition. I think it's something like "Black Forest" or whatever.
As for "Dungeon Master," the video gives a clue as to why I didn't care much for it. It seemed to be a drab dungeon, and easy to get lost in. It looked like a bland "maze" with monsters. The monsters looked cool, but the scenery didn't.
By the way, I am probably wrong, but didn't "Alternate Reality" on the old 8-bits (Atari, C-64) function in real-time also? It's been 20 years since I played AR, but I think I recall some buzz about it's "real-time" gameplay.
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