There were cool circuits name "Scream" and "Crash". :)
Were they for sound generation?
I only heard two sound effects in the videos and their names would fit... :-)
take care,
Calibrator
Yeah, I think so. I think every graphic and sound effect was stored like that. Pretty straightforward approach and I'm surprised that even when microprocessors became ubiquitous, there wasn't the occasional use of dedicated circuits for certain things like that (though of course that's assuming they could be mixed). Though of course as far as I know, they did...
Vintage Games book!
Xbox 360: billlog | Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade Bill Loguidice, Managing Director | Armchair Arcade, Inc.
*************************** Bill Loguidice, Managing Director
Armchair Arcade, Inc.
There were cool circuits name "Scream" and "Crash". :)
Were they for sound generation?
I only heard two sound effects in the videos and their names would fit... :-)
take care,
Calibrator
Yeah, I think so. I think every graphic and sound effect was stored like that. Pretty straightforward approach and I'm surprised that even when microprocessors became ubiquitous, there wasn't the occasional use of dedicated circuits for certain things like that (though of course that's assuming they could be mixed). Though of course as far as I know, they did...
Vintage Games book!
Xbox 360: billlog | Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.
***************************
Bill Loguidice, Managing Director
Armchair Arcade, Inc.