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Rowdy Rob
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Joined: 09/04/2006
Mark, that makes perfect, logical sense now!
Mark Vergeer wrote:

But if you sit in the frame and are filmed up close, like the last video you did. A simple thing like hand motions - especially two hands is blown out of proportion.

So what you're saying, Mark, is that the closer the shot, the more the minor movements of the body are exaggerated. That makes total, logical sense from a "cinematography" standpoint! I'm glad you cleared that up, because I admit that I was baffled by what you meant previously about Matt's normal and unnoticeable (to me) hand gestures. You see, Matt, there's nothing to get a complex about. Mark was just giving logical presentation advice.

If Mark's comments gave you a complex (ha ha, he had you scrambling for "hand gesture" tutorials), you're REALLY going to become a basket case if you ever have to appear on camera for "WOOT!" or "G4" or whatever. Believe it or not, I have experience in this, having once worked in TV production for a local, low-budget TV station back in my early 20's. I was a sound engineer, but on one occasion I had to DIRECT the Christmas production. I had to say things like "stop blinking so much," "don't turn your back towards the camera," "sit up straighter," "talk louder," "keep your head up," etc. That's part of the territory if you're going to appear on camera. What might otherwise seem normal or unnoticeable in real life might look awkward or exaggerated on camera.

And you are FAR more naturally camera-presentable than many of the people we had to film, including local politicians who are supposed to be charismatic! You come across as a "cool" guy doing videogame commentaries. You're not as cool as me (but who is?), but you're still cool. :-) Lighten up, relax, and keep those "Matt Chats" coming! And you don't need to wear a bag over your head in the next one. Sheesh!

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