This video shows much progress: Better moderation, better lighting, camera not too close and less book pimpin' ;-)
As for Elite: Didn't play that one very often as I only had access to the C64-version that a friend had. So no real career path for me! ;-)
However, it was apparent back then that though all these planets were made up using some sort of random number generator they evoked the feeling of a real universe (well, considering the possibilities back then).
I'd like to call games of this scope "Space Opera" - even though there isn't much of a plot - as they are far more sophisticated than shooters, however tactical they are (like Star Raiders). Privateer is another good example!
I was dreaming of programming some sort of Elite-game but with a real bridge like the Enterprise crew had (similar to Silent Service) but nothing ever came out of it as I couldn't find much interest in the trading bit after all and I got too interested in fantasy CRPGs...
For the interested: The assembly source code of the original BBC version is out there somewhere but it's not really understandable. They apparently used the built-in assembler of that machine and it looks like a defective BASIC listing. One would've to reformat it to gain anything from it but even then it would be a major task to actually understand it.
This video shows much progress: Better moderation, better lighting, camera not too close and less book pimpin' ;-)
As for Elite: Didn't play that one very often as I only had access to the C64-version that a friend had. So no real career path for me! ;-)
However, it was apparent back then that though all these planets were made up using some sort of random number generator they evoked the feeling of a real universe (well, considering the possibilities back then).
I'd like to call games of this scope "Space Opera" - even though there isn't much of a plot - as they are far more sophisticated than shooters, however tactical they are (like Star Raiders). Privateer is another good example!
I was dreaming of programming some sort of Elite-game but with a real bridge like the Enterprise crew had (similar to Silent Service) but nothing ever came out of it as I couldn't find much interest in the trading bit after all and I got too interested in fantasy CRPGs...
For the interested: The assembly source code of the original BBC version is out there somewhere but it's not really understandable. They apparently used the built-in assembler of that machine and it looks like a defective BASIC listing. One would've to reformat it to gain anything from it but even then it would be a major task to actually understand it.
take care,
Calibrator
take care,
Calibrator