Good interview! I've been working on iPhone apps since last year, but none of them are games. I've wondered what kind of performance you can really get. What really sucks is you don't know exactly how much memory you can use. iPhone and iPod touch actually have differing amounts of available memory. (The iPod has more than the iPhone) When you are using around 30 MB the operating system warns you. It's not like a game console where you know in advance exactly how many bytes you can use. And there are other programs running in the background, like Mail and Safari, and they can take memory & slow you down at any time.
Good interview! I've been working on iPhone apps since last year, but none of them are games. I've wondered what kind of performance you can really get. What really sucks is you don't know exactly how much memory you can use. iPhone and iPod touch actually have differing amounts of available memory. (The iPod has more than the iPhone) When you are using around 30 MB the operating system warns you. It's not like a game console where you know in advance exactly how many bytes you can use. And there are other programs running in the background, like Mail and Safari, and they can take memory & slow you down at any time.