In German TV we had four entertainment shows (music, comedy & dance) with a single theme for each one. They were called "Bang! The Western Show", "Scream! The Horror Show" and so on - complete with fitting costumes, stages and music etc.
They already reserved the name rights for about 20 more but the four had a low viewing rate and the series was ended prematurely (thankfully).
Your working title "W00t!: The Videogame Revolution" reminds me very much of that ;-)
First of all I would refrain from using internet catchprases in the title if you don't want to alienate the "non-professional" audience.
"Revolution" sounds a bit trite, too. A person not really knowing videogames doesn't even know there was one and you would have to convince him on the backside description.
Gamers often "misunderestimate" the impact of games on non-gaming people. The latter haven't the slightest clue what impact they had (into other fields like virtual reality), how they are/were being made, how they advanced and what people are the major players. The don't even know how much money is being made with them and that it rivals that of music and movies.
I can't imagine a person completely unaware and uninterested in video games buying/seeing such a film but there is a large group thanks to Nintento: The Wii clientele.
Imagine a person having bought a Wii and using it lot. He/She begins to taste the world of freedom/interactivity such a device opens up. Then he/she *may* get interested how it all came into being and see your film advertised somewhere - what title should it have to get him/her interested? (All the other geeks would be interested anyway.)
Alternatives?
What is your main focus? The games or the impact they have made? The interviews or the narrative? What timeframe is the most prominent: The beginning of video games with the 8-bit age or - like the book - equally distributed to where we are now? How much detail on the games will you have?
In German TV we had four entertainment shows (music, comedy & dance) with a single theme for each one. They were called "Bang! The Western Show", "Scream! The Horror Show" and so on - complete with fitting costumes, stages and music etc.
They already reserved the name rights for about 20 more but the four had a low viewing rate and the series was ended prematurely (thankfully).
Your working title "W00t!: The Videogame Revolution" reminds me very much of that ;-)
First of all I would refrain from using internet catchprases in the title if you don't want to alienate the "non-professional" audience.
"Revolution" sounds a bit trite, too. A person not really knowing videogames doesn't even know there was one and you would have to convince him on the backside description.
Gamers often "misunderestimate" the impact of games on non-gaming people. The latter haven't the slightest clue what impact they had (into other fields like virtual reality), how they are/were being made, how they advanced and what people are the major players. The don't even know how much money is being made with them and that it rivals that of music and movies.
I can't imagine a person completely unaware and uninterested in video games buying/seeing such a film but there is a large group thanks to Nintento: The Wii clientele.
Imagine a person having bought a Wii and using it lot. He/She begins to taste the world of freedom/interactivity such a device opens up. Then he/she *may* get interested how it all came into being and see your film advertised somewhere - what title should it have to get him/her interested? (All the other geeks would be interested anyway.)
Alternatives?
What is your main focus? The games or the impact they have made? The interviews or the narrative? What timeframe is the most prominent: The beginning of video games with the 8-bit age or - like the book - equally distributed to where we are now? How much detail on the games will you have?
take care,
Calibrator
take care,
Calibrator