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Bill Loguidice
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Joined: 12/31/1969
More Speech
Matt Barton wrote:

Ah, I see, so the speech synth is more like flavor than integral to the gameplay itself. It probably works best when it's supposed to be a robot or operator of some sort.

Actually, for some of the games, the speech was integral.

Matt Barton wrote:

I do remember being impressed whenever old games talked, such as the speech clips from Star Wars or even the Say program on the Amiga (we had an earlier one for the C64 as well). I spent hours tweaking the voices and trying out different settings. I think to this date, though, the best one I've seen was the AT&T/Bell Labs Text to Speech Demo. If anyone could find one to top that, I'd sure like to hear it.

That is the particular context, yes. Back then, ANY speech was a revelation.

It is tough to top that AT&T/Bell Labs thing, but the closest thing I have is the RealVoice add-on for the Epson HX-20, which was used for those with sight disabilities. It's actually extremely impressive, particularly for speech-on-the-fly: http://www.old-computers.com/museum/computer.asp?c=143

Vintage Games book!
Xbox 360: billlog | Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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Bill Loguidice, Managing Director
Armchair Arcade, Inc.

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