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Calibrator
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Joined: 10/25/2006
Collectives
Bill Loguidice wrote:

Indeed, it makes you wonder if the whole "collective mind" thing, as best exemplified by the Internet, does not mean that the game has changed, where it's not just a handful of geniuses, but a collection of geniuses that will get us to the next milestones. It's almost a form of evolution, where before you had one, now you have many. It's a powerful thing, even if the occasional single genius gets potentially diluted.

Absolutely!
Example: There are lots of people producing incredible fan missions for the old Thief-games (Thief 1 and 2 - ten year old games, by the way...). Though many are individuals and are able to put the given resources of the original games to good use it is the norm today that custom textures and 3D models supplied by other users (which get credited in the readme-file, of course) are used.
Lots of missions feature voice work by people that appear regularly(!) etc. - a "collective" is a much better word than "team" for such efforts!

If you guys want to create an Armchair Arcade game someday you probably will also build on the foundations of others, deliberately choosing what you need and discarding what you don't. Perhaps you are two or three people actively building something but you'll tap a much larger pool...

(In fact others had this idea years earlier and created the "Sensible Erection RPG" - based on the regular members of the naughty website sensibleerection.com. Uptight people are advised to ignore the game and the site! ;-)

take care,
Calibrator

take care,
Calibrator

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