I deliberately kept my private interests separate from my work - and vice versa.
I've seen too many people losing what they really like because it became routine and they try to get away from it in the evening. Programmers that didn't even had PCs at home, for example.
About the people don't accepting the influence they asserted on the advancement of games, graphics techniques etc.: For some it may have been simply a job, others may judge it now as non-serious, even "childish" endeavours that they try to forget ("I was young and needed the money!") and others may be too humble to accept that they are not only respected but are regarded as crafty, very successful, sometimes even genial pioneers. That they gained a tiny piece of immortality. "Heroes" may be too strong a word, but you get the idea.
I usually don't feel envy, especially not about material things. But it strikes me that some guys don't even know what luck they had being in the right place in the right time with the right amount of talent, diligence and inspiration to create the groundwork for everything we know today and games that *still* make lots of fun. In my opinion this is somewhat comparable to the accomplishments of people like classical painters, inventors and writers. In other words: "Star Raiders", for example, is of the same calibre as the "Mona Lisa".
Of course we also have brilliant people today but it is nearly impossible to create an innovative design *and* implement it single-handedly with outstanding use of the given resources. Back then when everything was still in its infancy it was not only possible but also necessary for exceptional indivuals to emerge.
I deliberately kept my private interests separate from my work - and vice versa.
I've seen too many people losing what they really like because it became routine and they try to get away from it in the evening. Programmers that didn't even had PCs at home, for example.
About the people don't accepting the influence they asserted on the advancement of games, graphics techniques etc.: For some it may have been simply a job, others may judge it now as non-serious, even "childish" endeavours that they try to forget ("I was young and needed the money!") and others may be too humble to accept that they are not only respected but are regarded as crafty, very successful, sometimes even genial pioneers. That they gained a tiny piece of immortality. "Heroes" may be too strong a word, but you get the idea.
I usually don't feel envy, especially not about material things. But it strikes me that some guys don't even know what luck they had being in the right place in the right time with the right amount of talent, diligence and inspiration to create the groundwork for everything we know today and games that *still* make lots of fun. In my opinion this is somewhat comparable to the accomplishments of people like classical painters, inventors and writers. In other words: "Star Raiders", for example, is of the same calibre as the "Mona Lisa".
Of course we also have brilliant people today but it is nearly impossible to create an innovative design *and* implement it single-handedly with outstanding use of the given resources. Back then when everything was still in its infancy it was not only possible but also necessary for exceptional indivuals to emerge.
take care,
Calibrator
take care,
Calibrator