I've come across several famous developers who share that "I was just doing a job" view. I'm not sure where it comes from either. It's really a pain when you're trying to research a game and the developer, for whatever reason, refuses to talk about it. I have to say, the developer ought to talk anyway, perhaps ESPECIALLY if it's a painful experience, since it's not just a personal thing but for the sake of history.
I don't want to name any names here, but it seems to be the norm for legacy developers to either refuse to talk or have very little to say about their experience.
I've come across several famous developers who share that "I was just doing a job" view. I'm not sure where it comes from either. It's really a pain when you're trying to research a game and the developer, for whatever reason, refuses to talk about it. I have to say, the developer ought to talk anyway, perhaps ESPECIALLY if it's a painful experience, since it's not just a personal thing but for the sake of history.
I don't want to name any names here, but it seems to be the norm for legacy developers to either refuse to talk or have very little to say about their experience.
Matt Barton, Managing Editor
Location: St. Cloud, Minnesota, USA
Email: matt@armchairarcade.com