Nancy Drew is definitely like Myst as far as navigation goes, though in this one you get to free roam a bit (first on foot and then with a jet pack!) I actually prefer that setup for first-person adventure games; the FPS-style can tend to get hard to deal with when you really need to focus closely on things. I like to think the developer chooses perspectives carefully to help guide you towards what you should be paying attention to. Myst V: End of Ages actually let you choose what setup you wanted; full FPS, semi-fps, or classic. It was great!
The ND games are the opposite of Myst, though, when it comes to knowing what to do. Myst was big about dumping you in a world with no clue; you had to basically start from scratch with no direction. The ND games (and most modern ones) guide you along. There's no question that they're more approachable than an old school Myst-style game like Rhem or Riddle of the Sphinx II.
Nancy Drew is definitely like Myst as far as navigation goes, though in this one you get to free roam a bit (first on foot and then with a jet pack!) I actually prefer that setup for first-person adventure games; the FPS-style can tend to get hard to deal with when you really need to focus closely on things. I like to think the developer chooses perspectives carefully to help guide you towards what you should be paying attention to. Myst V: End of Ages actually let you choose what setup you wanted; full FPS, semi-fps, or classic. It was great!
The ND games are the opposite of Myst, though, when it comes to knowing what to do. Myst was big about dumping you in a world with no clue; you had to basically start from scratch with no direction. The ND games (and most modern ones) guide you along. There's no question that they're more approachable than an old school Myst-style game like Rhem or Riddle of the Sphinx II.
Matt Barton, Managing Editor
Location: St. Cloud, Minnesota, USA
Email: matt@armchairarcade.com