I ended up not going into the whole Communist thing in the chapter, since (as you say) it'd take a lot more research than I have the time to do. Just stuck to the game, why it's fun, and a little about the licensing squabbles. I wanted to link it also to the rise of casual gaming. It's also notable for helping to sell mobile gaming to the masses.
I ended up not going into the whole Communist thing in the chapter, since (as you say) it'd take a lot more research than I have the time to do. Just stuck to the game, why it's fun, and a little about the licensing squabbles. I wanted to link it also to the rise of casual gaming. It's also notable for helping to sell mobile gaming to the masses.
Matt Barton, Managing Editor
Location: St. Cloud, Minnesota, USA
Email: matt@armchairarcade.com