I kind of inferred that Space Invaders was an offensive evolution of the defensive Breakout paradigm in the Pong chapter. Like Pong and the later Pac-Man, Space Invaders was one of those historical games that for whatever reason (design, timing, intangibles) took off with EVERYONE, and then inspired a butt-load of clones and inspired-bys. Space Invaders is just an enduring, simple concept - avoid their shots as you shoot at them. From that basic concept, so much evolved.
Keep in mind too that we're pretty much restricting this to top-down shooters, rather than side-scrolling, which were touched upon in the more appropriate Defender. Games like Galaga, Galaxian, 1942, Ikaruga, etc., are all fair game. Thanks, guys!
Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade Bill Loguidice, Managing Director | Armchair Arcade, Inc.
*************************** Bill Loguidice, Managing Director
Armchair Arcade, Inc.
I kind of inferred that Space Invaders was an offensive evolution of the defensive Breakout paradigm in the Pong chapter. Like Pong and the later Pac-Man, Space Invaders was one of those historical games that for whatever reason (design, timing, intangibles) took off with EVERYONE, and then inspired a butt-load of clones and inspired-bys. Space Invaders is just an enduring, simple concept - avoid their shots as you shoot at them. From that basic concept, so much evolved.
Keep in mind too that we're pretty much restricting this to top-down shooters, rather than side-scrolling, which were touched upon in the more appropriate Defender. Games like Galaga, Galaxian, 1942, Ikaruga, etc., are all fair game. Thanks, guys!
Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.
***************************
Bill Loguidice, Managing Director
Armchair Arcade, Inc.