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Certainly part of the reason for inclusion was the game's design, but it was also influential to many developers. I know it's a stretch, but I thought it was also important to include for the POC of independent movement and control, which I think is critical in this world of 3D games, where the camera can at times be considered a controllable character. This is one of those games, like a DDR or Pole Position, mentioned in the book, where the controls are as important as the games themselves.
Karate Champ is a good one. I was going to keep that only in the Street Fighter II chapter, but it's certainly worth a mention here briefly as well.
Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade Bill Loguidice, Managing Director | Armchair Arcade, Inc.
Robotron
Certainly part of the reason for inclusion was the game's design, but it was also influential to many developers. I know it's a stretch, but I thought it was also important to include for the POC of independent movement and control, which I think is critical in this world of 3D games, where the camera can at times be considered a controllable character. This is one of those games, like a DDR or Pole Position, mentioned in the book, where the controls are as important as the games themselves.
Karate Champ is a good one. I was going to keep that only in the Street Fighter II chapter, but it's certainly worth a mention here briefly as well.
Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.