Well, I think that's it, Rob. If you were playing a game like Lunar Lander, and the lander didn't behave at all realistically (i.e., no gravity, or no momentum), then it wouldn't be nearly as fun. Same thing with artillery. I think, though, there's a limit to how much reality you want in a game. Imagine a flight simulator where you had to wait 30 mins to an hour sitting in the cockpit waiting to get clearance to take off, for instance. Boring.
Well, I think that's it, Rob. If you were playing a game like Lunar Lander, and the lander didn't behave at all realistically (i.e., no gravity, or no momentum), then it wouldn't be nearly as fun. Same thing with artillery. I think, though, there's a limit to how much reality you want in a game. Imagine a flight simulator where you had to wait 30 mins to an hour sitting in the cockpit waiting to get clearance to take off, for instance. Boring.
Matt Barton, Managing Editor
Location: St. Cloud, Minnesota, USA
Email: matt@armchairarcade.com