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I think Dwarf Fortress deserves it's own chapter, for sure. It HAS a Rogue-like play system, but it's almost a side-bar.
It's not part of the list, though I'm a big fan of the achievement. The 35+ game chapters we have are on games that were both great AND influential. They may or may not have been commercial successes, but they do need to have been significant in some way, and had to certainly influence the designs of future games. It's difficult for a non-commercial product to fit all that criteria, though I certainly wouldn't be opposed to one doing. Perhaps Dwarf Fortress will someday reach the "influence the designs of future games" part, but I somehow doubt it. It's kind of one of those games that's a monument in and of itself so to speak.
Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade Bill Loguidice, Managing Director | Armchair Arcade, Inc.
Dwarf Fortress
It's not part of the list, though I'm a big fan of the achievement. The 35+ game chapters we have are on games that were both great AND influential. They may or may not have been commercial successes, but they do need to have been significant in some way, and had to certainly influence the designs of future games. It's difficult for a non-commercial product to fit all that criteria, though I certainly wouldn't be opposed to one doing. Perhaps Dwarf Fortress will someday reach the "influence the designs of future games" part, but I somehow doubt it. It's kind of one of those games that's a monument in and of itself so to speak.
Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.