Well the game was written to run on a Coco 1/2/3 with 64kb ram. So probably does not use any coco3 gfx upgrades hence the 4 colors. I have not checked it out yet (still at work) so could be 100% wrong :)
-- Stu --
I asked him the question in the comments on his site. In his "making of" entry, he talks about needing to make it compatible with the CoCo 3 as a requirement for Sundog publishing it, but the implication seems to be that yes, it's the same regardless. What throws me is that it looks like from the Sundog catalog scan, the visuals are much cleaner and don't use the red/blue color scheme.
Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade Bill Loguidice, Managing Director | Armchair Arcade, Inc.
*************************** Bill Loguidice, Managing Director
Armchair Arcade, Inc.
Well the game was written to run on a Coco 1/2/3 with 64kb ram. So probably does not use any coco3 gfx upgrades hence the 4 colors. I have not checked it out yet (still at work) so could be 100% wrong :)
-- Stu --
I asked him the question in the comments on his site. In his "making of" entry, he talks about needing to make it compatible with the CoCo 3 as a requirement for Sundog publishing it, but the implication seems to be that yes, it's the same regardless. What throws me is that it looks like from the Sundog catalog scan, the visuals are much cleaner and don't use the red/blue color scheme.
Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.
***************************
Bill Loguidice, Managing Director
Armchair Arcade, Inc.