Obviously one of my favorite games of all-time, Raid on Bungeling Bay, which I don't think Wikipedia gives justice to its depth, was instrumental in Wright's development of the game. It's indisputable that developing the terrain for Raid on Bungeling Bay inspired Wright to make a type of construction set and turn it into a game--he said he had more fun designing the terrain in Raid than he did in developing the actual game or some such thing.
Man, this is hard. I've never played "Raid on Bungeling Bay," but I have seen many "tile editors" for scrolling shoot-em-ups, and I can see how a "tile editor" could inspire someone (other than me, doggone it) to make the leap from "tile editor" to "Sim City." After all, Sim City might be considered to be a "tile editor" that lives!
I think most of the "Sim" games were clearly educational, which is why I didn't play them much ("education" was like Kryptonite to me back then!). I did play "Sim City" for a while, but, in a similar fashion to "adventure" games, I hit a brick wall, where after much game-time investment, I realized I developed a flawed city and gave up. Interestingly, my father worked in "zoning" for his city, and I saw "SimCity" on a computer in his offfice once (he wasn't playing it). I wonder how much the game has influenced REAL zoning and code planning?
"Sim Copter" was clunky and outdated-looking even upon release, in my opinion, and wasn't very approachable. I didn't spend much time playing it.
"Sim Ant" was probably the best "sim" game. It had an unusual and fun premise, and it didn't take itself too seriously (i.e. it had a sense of humor), and thus it was fairly approachable to me. I think "Sim Ant" would do excellently if if was remade for a modern PC or console!
"The Sims" was very approachable and humorous, but was probably closer to a CRPG than a "sim" game. It had much in common with CRPG's (character building), and was quite approachable to the masses (obviously), but I found myself bored after a while. It lacked the "exploration" angle that CRPG's deliver, and thus I tired of "character building" after a short while (even though I played it quite extensively for a week or so). I do concede that it was a very clever game, though, and very well presented (the "SimSpeak" was hilarious!). It could even be considered an "educational" game in that some real-world life lessons can be gleaned from the game.
I've never played (or even seen) "The Sims 2," but I have considered purchasing it from time to time.
Obviously one of my favorite games of all-time, Raid on Bungeling Bay, which I don't think Wikipedia gives justice to its depth, was instrumental in Wright's development of the game. It's indisputable that developing the terrain for Raid on Bungeling Bay inspired Wright to make a type of construction set and turn it into a game--he said he had more fun designing the terrain in Raid than he did in developing the actual game or some such thing.
Man, this is hard. I've never played "Raid on Bungeling Bay," but I have seen many "tile editors" for scrolling shoot-em-ups, and I can see how a "tile editor" could inspire someone (other than me, doggone it) to make the leap from "tile editor" to "Sim City." After all, Sim City might be considered to be a "tile editor" that lives!
I think most of the "Sim" games were clearly educational, which is why I didn't play them much ("education" was like Kryptonite to me back then!). I did play "Sim City" for a while, but, in a similar fashion to "adventure" games, I hit a brick wall, where after much game-time investment, I realized I developed a flawed city and gave up. Interestingly, my father worked in "zoning" for his city, and I saw "SimCity" on a computer in his offfice once (he wasn't playing it). I wonder how much the game has influenced REAL zoning and code planning?
"Sim Copter" was clunky and outdated-looking even upon release, in my opinion, and wasn't very approachable. I didn't spend much time playing it.
"Sim Ant" was probably the best "sim" game. It had an unusual and fun premise, and it didn't take itself too seriously (i.e. it had a sense of humor), and thus it was fairly approachable to me. I think "Sim Ant" would do excellently if if was remade for a modern PC or console!
"The Sims" was very approachable and humorous, but was probably closer to a CRPG than a "sim" game. It had much in common with CRPG's (character building), and was quite approachable to the masses (obviously), but I found myself bored after a while. It lacked the "exploration" angle that CRPG's deliver, and thus I tired of "character building" after a short while (even though I played it quite extensively for a week or so). I do concede that it was a very clever game, though, and very well presented (the "SimSpeak" was hilarious!). It could even be considered an "educational" game in that some real-world life lessons can be gleaned from the game.
I've never played (or even seen) "The Sims 2," but I have considered purchasing it from time to time.
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