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Bill Loguidice
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Joined: 12/31/1969
SimCity

The origins is something that I've been trying to find out for some time. I've been suggesting that the Commodore 64 version had to be the original for some time, but have often gotten push back from others that it was in fact the PC version. Obviously one of my favorite games of all-time, Raid on Bungeling Bay, which I don't think Wikipedia gives justice to its depth, was instrumental in Wright's development of the game. It's indisputable that developing the terrain for Raid on Bungeling Bay inspired Wright to make a type of construction set and turn it into a game--he said he had more fun designing the terrain in Raid than he did in developing the actual game or some such thing. Obviously Wright's first game was Raid on the C-64 (he wasn't involved directly in the NES and MSX ports), and I'm almost sure I read that he had finished the C-64 version of SimCity, but did indeed have trouble selling it as a viable idea. One thing about the C-64 version over other versions is that it came with the terrain editor BY DEFAULT. Every other version, it was a separate add-on. So that entire combination of factors leads me to believe that it had to at least have been worked on first on the C-64, if not the first version to actually see release (though I believe it was; regardless, I'd go by the copyright notices on the title screens as the final guide).

Certainly the 64K 8-bit C-64 had trouble with the SimCity experience, but then even the Super Nintendo version ran sluggish in the later stages of the game when there were a lot of the building blocks in place. The Super NES version was a unique version, by the way, and there always seemed to be a special affection between Wright and some of the people at Nintendo.



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Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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Bill Loguidice, Managing Director
Armchair Arcade, Inc.

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