I really loved reading about Rob's experiences with Ultima in the computer lab at school. That sounds like some really great times.
It was really great times, and since our school had an odd "modular" class schedule, some days I would only have two classes, and would spend the rest of the day in the computer club room playing videogames! There was a separate computer "lab" in my school where students actually studied programming, and it was a much more serious atmosphere. Ironically, the "lab" was stocked with Atari 800's (not Apple II's), and double-ironically, the Ataris were stocked with "Microsoft Basic" rather than using the built-in Atari Basic.
Looking back, though, I have to wonder what the school administrators were thinking? The computer club was NOTHING but a videogame "oasis" where we played games all the time and hung out. It was not conductive to school at all.
Matt Barton wrote:
I'm not quite sure I understand the Zelda comment. I see some similarities to Ultima; the top-down view, for instance, but the gameplay seems really different with the arcade action on each screen. It definitely stripped out most of the RPG elements of Ultima.
Yeah, I'm starting to think someone slipped some crack into my coffee when I posted that. I may have Zelda confused with some other arcadish JRPG, but if I remember correctly, here's where I see some similarities...
The whole "interacting with NPC's" bit in Zelda seemed to be very reminiscent of Ultima, particularly in the "town" segments of Ultima. You wander around and meet up with NPC's who are wandering around, and dialogue occurs. Some of the dialogue is just chatter, while other NPC's have something meaningful to say. The NPC dialogue system was streamlined and refined a bit in Zelda, but it seemed to work the same.
I really loved reading about Rob's experiences with Ultima in the computer lab at school. That sounds like some really great times.
It was really great times, and since our school had an odd "modular" class schedule, some days I would only have two classes, and would spend the rest of the day in the computer club room playing videogames! There was a separate computer "lab" in my school where students actually studied programming, and it was a much more serious atmosphere. Ironically, the "lab" was stocked with Atari 800's (not Apple II's), and double-ironically, the Ataris were stocked with "Microsoft Basic" rather than using the built-in Atari Basic.
Looking back, though, I have to wonder what the school administrators were thinking? The computer club was NOTHING but a videogame "oasis" where we played games all the time and hung out. It was not conductive to school at all.
I'm not quite sure I understand the Zelda comment. I see some similarities to Ultima; the top-down view, for instance, but the gameplay seems really different with the arcade action on each screen. It definitely stripped out most of the RPG elements of Ultima.
Yeah, I'm starting to think someone slipped some crack into my coffee when I posted that. I may have Zelda confused with some other arcadish JRPG, but if I remember correctly, here's where I see some similarities...
The whole "interacting with NPC's" bit in Zelda seemed to be very reminiscent of Ultima, particularly in the "town" segments of Ultima. You wander around and meet up with NPC's who are wandering around, and dialogue occurs. Some of the dialogue is just chatter, while other NPC's have something meaningful to say. The NPC dialogue system was streamlined and refined a bit in Zelda, but it seemed to work the same.
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