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Bill Loguidice
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Joined: 12/31/1969
Violence Debate
Matt Barton wrote:

I've been listening to lectures about Freud and Jung again, and naturally keep thinking that the "shocking violence" and "immoral" nature of these games is a way of sublimating instinctual aggressive urges. I still think games like this make society safer rather than more dangerous; better to let people murder and pillage in a videogame rather than in real life! (I still hold that Columbine and other incidents are mentally ill/demented people to begin with rather than normal people who got carried away with videogames).

I agree with that. Videogames are just the bogey man of this generation. Previously it was books, movies, music, clothing, etc. It's human nature to want to explain away something horrible in the simplest way possible, but, frankly, some people are just "broken" or "off" in the first place and need help. Perhaps a videogame or song or something is a trigger or gives them an idea of how to do something, but at the core, there has to be that demented element in the first place. Even if something is a trigger, if it didn't exist, something else would have been. At least that's my opinion.

I can use myself as a hopefully a good example of how I can easily separate fantasy from reality. From a very young age (at least around 5) I was exposed to violent cartoons, R movies, etc., and despite being 35 now and having continued to be exposed to every type of violence and sex possible (media-wise), including every type of videogame, I've hardly become desensitized to any of it. If I see something horrible in person or watch something on the news or see a documentary or even think about anything particularly gruesome that's actually real, I become immediately and undeniably repulsed. I don't get that same reaction when something is artificial, no matter how realistic the movie or videogame.



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Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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Bill Loguidice, Managing Director
Armchair Arcade, Inc.

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