I see an interesting thread in these great comments (thanks guys!)... That just as many gamers did in fact use it as a virtual sandbox over playing it "straight", meaning going from mission-to-mission.
From my own perspective I must say that I appreciate the games more for modeling a fairly open, realistic world (albeit with cartoon violence and parody), than the actual mission-based gameplay (at least in my limited experience from Vice City Stories on the PSP and superficial sessions on the PS2 games). I can understand the repetition comment. I know that was an issue for me with the otherwise superb Simpson Hit and Run (which I like even better than the last one, The Simpsons Game).
Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade Bill Loguidice, Managing Director | Armchair Arcade, Inc.
*************************** Bill Loguidice, Managing Director
Armchair Arcade, Inc.
I see an interesting thread in these great comments (thanks guys!)... That just as many gamers did in fact use it as a virtual sandbox over playing it "straight", meaning going from mission-to-mission.
From my own perspective I must say that I appreciate the games more for modeling a fairly open, realistic world (albeit with cartoon violence and parody), than the actual mission-based gameplay (at least in my limited experience from Vice City Stories on the PSP and superficial sessions on the PS2 games). I can understand the repetition comment. I know that was an issue for me with the otherwise superb Simpson Hit and Run (which I like even better than the last one, The Simpsons Game).
Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.
***************************
Bill Loguidice, Managing Director
Armchair Arcade, Inc.