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Classics

Matt Barton wrote:
Heheh, not to forget Great Giana Sisters!

I was generally impressed with the game when it came and still am. Very, very solid production values with an immaculate attention to detail. It's one of those games that just makes you feel good to play. The SNES update was also great, and though I've yet to experience it in its full glory, even Mario 64 was supposed to be outstanding.

The game also did a good job of appealing to women, and the cute and cuddly graphics no doubt put parents' mind at ease. Yet, somehow it was acceptable for even "tough guys" to play it. The whole appeal of Sonic was to try to challenge that; Sonic was the Rolling Stones to Nintendo's Beatles.

Giana is definitely worth a mention, though oddly enough, even though I was a big C-64 pirate back in junior high, I never came across it.

I have a significant appreciation for Super Mario Bros. these days and have many versions of it, including the SNES remake and the original on the Wii's Virtual Console (for Christina).

Mario 64 is one of those games I admire for its technical achievment, but I'm on record as hating to play it. Unlike Super Mario Bros., where it's impossible to get lost, in Mario 64, it's very, very easy to get lost, ruining the flow to me. Same goes for Super Mario Sunshine and Super Mario Galaxy. As a gamer I can understand the appeal, but the games themselves are not for me.

Outside of a handful of 2D side scrolling Sonic games, the Sonic series is unremarkable, particularly in comparison to Super Mario Bros. I bought into the "blast processing" hype of the Genesis and enjoyed Sonic's relative speed (the Genesis did have a swifter processor than the SNES), but ultimately it's not quite as great of an achievment (and Sonic CD is VERY interesting - I would have loved for the same concept applied to Super Mario Bros.!).



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Bill Loguidice, Managing Director | Armchair Arcade, Inc.

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