I too had the same issues with all types of adventure games, be they Infocom-style, King's Quest-style or Myst-style. It's the rare game of any of those types that I've been able to solve with minimal or no hints, and, even if those might be deemed too easy by the hardcore, I still derived great pleasure from defeating them. I'd say my best experiences come from games where I have to look up or get no more than two or three hints. Otherwise, it's probably a bad design or just not the game for me (or my thought processes).
Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade Bill Loguidice, Managing Director | Armchair Arcade, Inc.
*************************** Bill Loguidice, Managing Director
Armchair Arcade, Inc.
I too had the same issues with all types of adventure games, be they Infocom-style, King's Quest-style or Myst-style. It's the rare game of any of those types that I've been able to solve with minimal or no hints, and, even if those might be deemed too easy by the hardcore, I still derived great pleasure from defeating them. I'd say my best experiences come from games where I have to look up or get no more than two or three hints. Otherwise, it's probably a bad design or just not the game for me (or my thought processes).
Wii: 1345 2773 2048 1586 | PS3: ArmchairArcade
Bill Loguidice, Managing Director | Armchair Arcade, Inc.
***************************
Bill Loguidice, Managing Director
Armchair Arcade, Inc.